Missiles & Torpedoes
Burst-damage ordnance for every combat role.
Unlike energy weapons, missiles and torpedoes consume ammo and deal burst damage on impact. Torpedoes and cruise disruptors occupy the dedicated torpedo/CD hardpoint. Missiles share a standard weapon hardpoint with energy guns.
All Ordnance
| Name | Type | Class | Hull Dmg | Shield Dmg | Launcher Price | Ammo Price |
|---|
Torpedoes
Torpedoes are the heaviest ordnance in Sirius — slow-moving but devastating on impact. A single hit from the Nova Bomb can destroy most fighters outright. Torpedoes use the dedicated torpedo hardpoint, so they do not compete with your weapon slots.
| Name | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|
| Nova Bomb | 50,000 | 25,000 | 360,000 cr | 40,000 cr |
| Starkiller Torpedo | 2,424 | 1,212 | 7,833 cr | 373 cr |
| Sunslayer Torpedo | 11,736 | 5,868 | 151,809 cr | 7,229 cr |
Cruise Disruptors
Cruise disruptors interrupt cruise engines on impact. Essential for intercepting fleeing targets — one hit forces the target out of cruise and opens them to normal combat. They also use the torpedo hardpoint.
| Name | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|
| Wasp | 38 | 19 | 2,285 cr | 92 cr |
| Hornet | 159 | 80 | 68,510 cr | 2,741 cr |
Missiles
Missiles are fitted to standard weapon hardpoints. Each missile type trades tracking ability, damage specialisation, and cost per shot differently.
Homing Missiles
Track targets automatically — reliable damage against manoeuvring opponents.
| Name | Class | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|---|
| Stalker | 1 | 245 | 122 | 750 cr | 33 cr |
| Windstalker | 3 | 374 | 188 | 2,740 cr | 119 cr |
| Moonstalker | 5 | 606 | 303 | 14,550 cr | 485 cr |
| Sunstalker | 7 | 1,046 | 523 | 48,340 cr | 1,612 cr |
| Firestalker | 9 | 2,445 | 1,223 | 234,930 cr | 7,831 cr |
EMP Missiles
Negligible hull damage but devastating to shields — strip the shield first, then switch to hull weapons.
| Name | Class | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|---|
| Eraser | 1 | 16 | 660 | 750 cr | 25 cr |
| Sweeper | 4 | 32 | 1,280 | 5,560 cr | 186 cr |
| Neutralizer | 7 | 70 | 2,823 | 37,180 cr | 1,240 cr |
| Paralyzer | 10 | 196 | 7,922 | 216,870 cr | 7,229 cr |
Dumbfire Missiles
Highest raw damage per shot, cheapest ammo — but no tracking. Lead your target or use at close range.
| Name | Class | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|---|
| Javelin | 1 | 489 | 245 | 750 cr | 25 cr |
| Slingshot | 3 | 747 | 374 | 2,740 cr | 92 cr |
| Catapult | 5 | 1,212 | 606 | 11,190 cr | 373 cr |
| Lancer | 7 | 2,091 | 1,046 | 37,180 cr | 1,240 cr |
| Cannonball | 9 | 4,890 | 2,445 | 180,720 cr | 6,024 cr |