Missiles & Torpedoes
Burst-damage ordnance for every combat role.
Missiles require ammo and a launcher fitted to a weapon hardpoint. Torpedoes occupy the torpedo/cruise disruptor slot. Unlike energy weapons, missiles and torpedoes deal massive burst damage at the cost of limited ammo supply.
Torpedoes
Torpedoes are the heaviest single-shot ordnance in Sirius. They are slow-moving but deal devastating damage on impact — a single hit can cripple or destroy most vessels.
| Name | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|
| Nova Bomb | 50,000 | 25,000 | 360,000 cr | 40,000 cr |
| Starkiller Torpedo | 2,424 | 1,212 | 7,833 cr | 373 cr |
| Sunslayer Torpedo | 11,736 | 5,868 | 151,809 cr | 7,229 cr |
Cruise Disruptors
Cruise Disruptors interrupt cruise engines. Essential for intercepting fleeing targets.
| Name | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|
| Wasp | 38 | 19 | 2,285 cr | 92 cr |
| Hornet | 159 | 80 | 68,510 cr | 2,741 cr |
Missiles
Missiles are fitted to standard weapon hardpoints and share that slot with energy weapons. Choose a missile type to match your combat role — homing for reliable damage, EMP for shield stripping, or dumbfire for maximum raw burst at lower cost.
Homing Missiles
Homing missiles track targets automatically. They offer reliable damage delivery against manoeuvring opponents but are more expensive per shot than dumbfire variants.
| Name | Type | Class | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|---|---|
| Stalker | Homing | 1 | 245 | 122 | 750 cr | 33 cr |
| Windstalker | Homing | 3 | 374 | 188 | 2,740 cr | 119 cr |
| Moonstalker | Homing | 5 | 606 | 303 | 14,550 cr | 485 cr |
| Sunstalker | Homing | 7 | 1,046 | 523 | 48,340 cr | 1,612 cr |
| Firestalker | Homing | 9 | 2,445 | 1,223 | 234,930 cr | 7,831 cr |
EMP Missiles
EMP missiles deal negligible hull damage but are highly effective against shields, making them ideal for quickly opening up a target's hull for follow-up attacks.
| Name | Type | Class | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|---|---|
| Eraser | EMP | 1 | 16 | 660 | 750 cr | 25 cr |
| Sweeper | EMP | 4 | 32 | 1,280 | 5,560 cr | 186 cr |
| Neutralizer | EMP | 7 | 70 | 2,823 | 37,180 cr | 1,240 cr |
| Paralyzer | EMP | 10 | 196 | 7,922 | 216,870 cr | 7,229 cr |
Dumbfire Missiles
Dumbfire missiles travel in a straight line with no target tracking. They deal the highest raw damage per shot of any missile type and are the cheapest to resupply — but they require accurate aim to land.
| Name | Type | Class | Hull Damage | Shield Damage | Launcher Price | Ammo Price |
|---|---|---|---|---|---|---|
| Javelin | Dumbfire | 1 | 489 | 245 | 750 cr | 25 cr |
| Slingshot | Dumbfire | 3 | 747 | 374 | 2,740 cr | 92 cr |
| Catapult | Dumbfire | 5 | 1,212 | 606 | 11,190 cr | 373 cr |
| Lancer | Dumbfire | 7 | 2,091 | 1,046 | 37,180 cr | 1,240 cr |
| Cannonball | Dumbfire | 9 | 4,890 | 2,445 | 180,720 cr | 6,024 cr |