Crafting System

REM Exclusive  Craft weapons, modules and depot items from resources gathered through mining and trading.

Overview

The REM crafting system is a full gameplay layer built on top of the original Freelancer economy. Instead of simply buying everything from equipment dealers, you can gather resources (through mining, missions or trading), unlock blueprints and craft weapons, shields, engines and depot items that are not available anywhere else.

Crafting rewards players who invest time in the game economy and gives long-term goals beyond simply accumulating credits. Top-tier crafted equipment often outperforms items available at stations.

The crafting system is under active development. This page covers mechanics as of the current server version. Join Discord to follow patch notes and changes.

Blueprints

Every craftable item requires a blueprint in your character's known blueprint list. Blueprints are obtained through:

MethodDetails
Mission rewardsHigh-level and special missions can reward blueprints as a bonus
Base vendorsSelected stations sell common blueprints at their equipment dealers
ExplorationSome blueprints are hidden in derelict wrecks and abandoned stations
Faction rewardsReaching certain reputation levels with factions unlocks exclusive blueprints
Player tradeBlueprint copies can be traded between players at depot bases

To see your current blueprints, type /rem blueprints in chat.

Resources

Resources are raw materials used as ingredients in crafting recipes. They are obtained through:

Resource Tiers

TierExamplesSource
Tier 1 – CommonIron Ore, Silicon Crystals, Carbon FibreInner Sirius asteroid fields
Tier 2 – UncommonTitanium Alloy, Superconductor, Xenon GasBorder and outer systems
Tier 3 – RareDark Matter Extract, Nomad Energy Cell, Crystallised NiobiumDeep border systems, Nomad kills
Tier 4 – LegendaryAlien Artifact Shard, Crystallised Neural NetExploration, boss encounters

Depot Crafting

The Depot Manager is REM's per-character storage and crafting hub, adapted from the original HHC Mod system. Each character can own a personal depot at designated depot bases.

Your depot stores up to 400 items and lets you:

Withdrawal limits apply: You can withdraw up to 40 items per day from your depot, and up to 10 items per day per character from shared depots. Plan accordingly before long trips.

Depot Bases

Depot access is available at the following bases throughout Sirius:

BaseSystemCoordinates
Newark StationNew YorkC4
Alcatraz DepotCaliforniaF5
Waterloo StationNew LondonD6
Perth StationEdinburghE5
Bonn StationNew BerlinC5
Darmstadt DepotStuttgartF4
Roppongi StationNew TokyoD6
Ainu DepotHokkaidoC6
Dawson BaseHudsonF5
Nome BaseKeplerB6
Freeport 1Omega-3C4
Yanagi DepotSigma-13C5
Cali BaseTau-23F4

Depot Costs & Limits

Depot CapacityPrice
25 items536 000 cr
100 items1 978 000 cr
200 items3 819 000 cr
400 items (max)7 380 000 cr
+5 capacity upgrade297 500 cr
Sales commission25% of sale price
Rename depot2 500 000 cr

Minimum Sale Prices by Equipment Class

Equipment ClassMinimum Price
Class 1500 cr
Class 2860 cr
Class 31 830 cr
Class 43 710 cr
Class 57 460 cr
Class 614 300 cr
Class 727 790 cr
Class 854 810 cr
Class 9120 480 cr
Class 10320 000 cr
Nomad Engine450 000 cr
Nova Torpedo Launcher450 000 cr

How to Craft

  1. Obtain a blueprint – via mission reward, base vendor or exploration.
  2. Gather the required resources – check /rem blueprints for the ingredient list.
  3. Fly to a depot base (see list above) and dock.
  4. Access the crafting menu via the depot interface or type /rem craft <blueprint_name>.
  5. The crafted item is placed directly into your cargo hold (or depot if cargo is full).
Pair the crafting system with asteroid mining for a fully self-sufficient economy loop – mine rare materials, craft high-end gear, sell surplus on the depot market.