Asteroid Mining

REM Exclusive  Harvest rare resources from asteroid fields across Sirius – a fully custom mechanic not present in the original game.

Overview

The original Freelancer featured asteroid mining as a passive commodity mechanic – you could buy mined goods at stations but could not actively mine yourself. REM replaces this with active, player-driven mining: fly to an asteroid field, target a minable rock and use a mining beam to extract raw materials.

Mined resources feed directly into the crafting system and can also be sold at refineries for credits, making mining a viable primary income source.

Mining Equipment

Before you can mine, you need the right equipment fitted to your ship:

ItemSlotDescription
Mining Beam Weapon hardpoint The primary tool. Different tiers extract resources faster and from harder rock types. Available at mining equipment dealers.
Mining Scanner Scanner slot Highlights minable asteroids within scan range and shows their resource type. Strongly recommended.
Cargo Expansion Utility slot Increases cargo hold capacity for longer mining sessions before needing to return to a refinery.
Mining beams occupy a weapon hardpoint. Freighters and transports are better miners than fighters due to their larger cargo holds, but fighters with mining beams are more manoeuvrable in dense asteroid fields.

How to Mine

  1. Fit a Mining Beam to a weapon hardpoint and optionally a Mining Scanner. Visit any REM equipment dealer and look under Mining Equipment.
  2. Fly to an asteroid field. Minable fields are marked on the nav map. Different fields contain different resources.
  3. Target a minable asteroid. With the Mining Scanner equipped, minable asteroids are highlighted in teal. Without a scanner, target asteroids and check if the Mine action appears.
  4. Activate the mining beam while within range. The beam charges for 2–5 seconds, then the asteroid yields resources into your cargo hold. The asteroid may be depleted temporarily afterwards.
  5. Repeat until your cargo hold is full, then fly to the nearest refinery or crafting depot to process or sell your haul.
Watch your back. Asteroid fields in border and outer systems are patrolled by hostile NPC factions and sometimes other players. Mine in inner-house systems for safety, or in outer systems for rarer resources – your choice.

Resources by System Region

Region Systems Resource Tier Example Resources
Liberty Space New York, Pennsylvania, Texas Tier 1 Iron Ore, Carbon Fibre, Silicon Crystals
Bretonia Space New London, Cambridge, Leeds Tier 1–2 Copper Ore, Titanium Alloy, Boron Crystals
Kusari Space New Tokyo, Shikoku, Kyushu Tier 1–2 Xenon Gas, Superconductor, Rare Earth Elements
Rheinland Space New Berlin, Frankfurt, Hamburg Tier 1–2 Niobium Ore, Industrial Components, Gold Ore
Border Worlds Dublin, Omega systems, Tau systems Tier 2–3 Plutonium, Crystallised Niobium, Dark Energy Shards
Outer Rim / Nomad space Omicron systems, Unknown systems Tier 3–4 Nomad Energy Cells, Alien Artifact Shards, Neural Net Crystals

Best Mining Locations

LocationSystemResourcesRisk
Badlands Asteroid Field Pennsylvania Iron, Carbon, Silicon Low
Omega-3 Nebula Clusters Omega-3 Plutonium, Gas Pockets Medium
Dublin Asteroid Belt Dublin Gold Ore, Crystallised Niobium Medium
Tau-31 Deep Field Tau-31 Dark Energy Shards, Alien Crystals High
Omicron Minor Clusters Omicron Minor Nomad Energy Cells, Neural Net Crystals Very High

Selling Resources

Mined resources can be sold at refineries and processing stations across Sirius, or used as crafting ingredients at depot bases.

Selling prices vary by location – refineries close to the mining field pay less than those further away (standard trade distance bonus). Check commodity prices at your target refinery before making the trip.

Sell Location TypePrice Modifier
Refinery near mining fieldBase price (100%)
Refinery in the same house+20–40%
Refinery in a different house+50–100%
Black market (pirate bases)Varies – some rare materials sell at premium

Tips & Tricks

Mining pairs perfectly with the Crafting System. The most profitable loop is: mine rare materials → craft high-end gear → sell crafted items on the depot market for far more than raw resources would earn.