Factions & Roles

Sirius is home to dozens of factions — from the four Great Houses and their militaries, to pirate cartels, mercenary guilds and alien threats. Your reputation with each faction determines whether they are friendly, neutral or hostile toward you.

Reputation System

Reputation ranges from "Allied" (green, +730) to "Hostile" (red, -730). Each faction has counterpart enemies — raising reputation with one faction lowers it with their enemies. Mission rewards, combat kills and bribed NPCs all affect reputation. Managing these relationships is a key part of navigating Sirius, especially once you venture beyond Liberty Space.

Reputation Level Threshold Effect
Allied +730 Maximum discount at bases, special missions available
Friendly +400 Full access to all bases and facilities
Neutral 0 Standard prices, basic access
Unfriendly -100 Some bases refuse service
Hostile -400 Faction NPCs attack on sight
Maximum Hostile -730 All faction NPCs engage immediately

Great Houses

Faction Capital Aligned Police Opposed To Specialty
Liberty Planet Manhattan Liberty Police Inc. (LPI) Outcasts, Rogues Commerce, military research
Bretonia Planet New London Bretonia Police Lane Hackers Mining, heavy industry
Kusari Planet New Tokyo Kusari State Police Blood Dragons Technology, trade
Rheinland Planet New Berlin Rheinland Police Red Hessians Heavy industry, engineering

Pirate Factions

Faction Territory Allied With Notes
Outcasts Omicron Alpha Corsairs Run the Cardamine trade
Corsairs Omicron Gamma Outcasts Elite fighters, use Titan/Centurion ships
Lane Hackers Magellan Molly Miners Disrupt trade lanes
Red Hessians Omega systems Lane Hackers Anti-Rheinland revolutionaries
Mollys Dublin Lane Hackers Irish miners turned pirates
Blood Dragons New Tokyo area Liberty Rogues Kusari underground
Liberty Rogues Hudson Blood Dragons Cardamine smugglers in Liberty
Junkers Everywhere Neutral mostly Scavengers, informal network
Hogosha Kusari Kusari criminal underworld

Mercenaries & Independents

Faction Notes
Bounty Hunters Guild (BHG) For-hire fighters. Neutral with most factions. Use Hammerhead, Barracuda ships.
Zoners True independents. Run the Freeports. Peaceful traders.
Interspace Commerce Neutral trading company. Runs jump gates.
Ageira Technologies Produces jump gates and cruise engines. Liberty-aligned.
Deep Space Engineering Construction/mining. Allied with Zoners.

The Nomads

Nomads are alien lifeforms that can possess humans and infiltrate human society. They are universally hostile to all player factions. Their ships use energy-based weapons that bypass conventional defenses. Nomad kills can drop rare components usable in the REM crafting system. Found in Omicron systems and deep border space.

REM Player Roles

In REM, players naturally fill various roles beyond their in-game faction. These are community roles, not hard game mechanics:

Role Description How to Play
Freelancer Jack of all trades. Missions, trading, occasional combat. No alignment required. Best for new players.
Trader Runs commodity routes for maximum credit income. Freighter, high cargo capacity, peaceful routes.
Miner Farms asteroid fields for resources. Mining Beam + Scanner required. Feed crafting system.
Pirate Taxes other players, disrupts trade. PvP zones, requires strong ship and faction alignment.
Mercenary / Bounty Hunter Offers combat services for credits. Uses /bounty system. Strong combat ship, good reputation diversity.
Military Enforces house law in their territory. House military rep required. Patrols PvP zones.
Crafter Mines, trades and crafts high-end equipment for profit. All three above skills needed. Best credit ceiling.
Role Tip: You are not locked into a role. Many players combine trading and combat. The crafting loop (mine → craft → sell) is the highest-credit ceiling activity in REM.
Discord Factions: Faction membership in REM (beyond in-game reputation) is handled on Discord. Some player factions have Discord roles and organised fleets. Join the Discord to find your people.